Maxime Solaire

Senior Unity Developer & Technical Producer

10+ years building games from prototype to production—technical development, team leadership, and cross-discipline coordination to ship polished experiences on time.

About Me

After 10 years working with Unity, I can honestly say the spark is still there.
My journey started by shipping a mobile game solo, followed by eight years at an indie studio where I became the technical backbone. I handled the full spectrum of development: Core gameplay architecture, custom editor tools, shaders, and CI/CD pipelines.

I love the craft of engineering, finding elegant solutions to complex problems, but what drives me most is the impact on the team. Whether it's optimizing a rendering pipeline or building a tool that makes an artist's eyes light up, I find satisfaction in seeing my code empower others and run in a live game.

I thrive in environments that value knowledge sharing and mentorship. I’m looking for that specific energy: a place with high code standards, a collaborative culture, and a project we can all be proud of.

Site developed by Tebi & Myself

Portrait of Maxime Solaire
Signal 0 /s 0 Click 1 CPS 0.0 Crew inbound.