About Me
After 10 years working with Unity, I can honestly say the spark is still there.
My journey started by shipping a mobile game solo, followed by eight years at an indie studio where I became the technical backbone. I handled the full spectrum of development: Core gameplay architecture, custom editor tools, shaders, and CI/CD pipelines.
I love the craft of engineering, finding elegant solutions to complex problems, but what drives me most is the impact on the team. Whether it's optimizing a rendering pipeline or building a tool that makes an artist's eyes light up, I find satisfaction in seeing my code empower others and run in a live game.
I thrive in environments that value knowledge sharing and mentorship. I’m looking for that specific energy: a place with high code standards, a collaborative culture, and a project we can all be proud of.
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